Allowing for more vertices
To allow for more vertices, you need to adjust the resolution so that it can hold the needed number of vertices. The default is 400x400 = 160000 pixels/vertices. You need to find a resolution that is big enough for your mesh. But keep in mind that a higher resolution camera will use more processing power. For example, if you want to increase your texture from 400x400 to 600x600 (360,000 pixels/vertices), you must change the width value in four places.
warning
The asset has only been tested with 400x400. Higher resolutions might make the shader read wrong data.
